meta vs. Varjo and Nvidia: the split of the metaverse


With last week’s announcement that the Varjo Reality Cloud had left beta and is now in full release, we basically have two metaverse camps: Meta’s, which is consumer and revenue oriented and defined by performance limitations associated with its wireless Oculus headset; and the Varjo-Nvidia approach where performance is key, business is key and the outcome is much closer to the Star Trek Holodeck goal, which is expected to be the ultimate metaverse photorealistic experience the market so desperately wants.

Let’s talk about that dynamic this week. Then we close with my product of the week – the Dell Precision 7770 – a mobile workstation that can be used to create the more expensive metaverse and that ticks all the boxes for an engineer working remotely or in hybrid mode, mainly using a borrowed desk or huddle room at the office.


Meta often seems to be mostly focused on making it look good from what appeared to be a bad decision by its founder and CEO, Mark Zuckerberg. In this case, there was an internal dispute between Zuckerberg and how the company’s metaverse effort will pan out. Prior leadership wants to focus on high quality, while Zuckerberg wants to focus on affordability – which is kind of ironic given how rich the man is.

Overall, and we’ve seen this repeatedly in the tech market, especially with VR efforts, the best path is the one that Microsoft took with its AR solution, the HoloLens. Focus on the right product first and deliver it to companies that can afford the extra cost. Then cut costs and eventually (HoloLens is clearly not at this stage yet) cut costs so that the price is acceptable for a broader and increasingly consumer-oriented market.


Meta’s Oculus headset has a reasonably priced consumer solution that’s fine for many games, but when it comes to rendering the metaverse, the quality of the result looks cartoonish and far from the photo-realistic goals for the virtual reality segment and the current audience. In short, the Oculus headset, while impressive, doesn’t have the performance to create the level of VR needed for immersion, and immersion is what people look forward to with the metaverse.

A very disturbing aspect of Meta’s approach seems to be charging developers too much for their metaverse implementation in exchange for the privilege of working on the platform. This is all about gaining critical mass in developers. Starting with the impression that they are charging too much will no doubt motivate developers to find another, cheaper platform on which to sell their solutions.

Varjo and Nvidia

These two companies do not compete. Varjo makes what seems to be the best professional VR headset on the market. Nvidia’s metaverse effort, which largely surrounds the Omniverse toolset, is aggressively closing the gap on photorealistic experiences.

The Varjo cloud and Nvidia’s cloud resources also engage and use developers to ensure that there is enough content and both users and developers can access that content as needed. Unlike Meta, at this stage Nvidia and Varjo seem to be more about granting access than trying to milk every cent out of the people they want to develop on their respective platforms.

Unlike Meta, both Varjo and Nvidia have shown avatars and images that are almost indistinguishable from reality, with one exception: Varjo’s human-looking avatars do not yet have the ability to show emotion.

While graphically much more realistic than Meta’s cartoonish attempt, the lack of emotion puts them on the wrong side of the eerie valley.

Nvidia has shown avatars that can be emote and much more realistic.

This means that if the two companies worked more closely together, they could help solve each other’s realism problems, and working together could significantly move the ball toward that hyper-realistic metaverse future we’re all striving for.

Shut down

Conceptually, Meta and both Nvidia and Varjo are on different pages when it comes to price and capabilities for their respective metaverse solutions.

Meta is all about low entry price and physical convenience, while over-priced its developer services on the emerging Meta platform. Both Nvidia and Varjo are much more focused on the goal of a photorealistic experience, and they have chosen the professional market as a first target that can and will fund it today.

I think the result is that many consumers will be disappointed with their first experiences in the Meta cloud, but developers are already praising the efforts of Nvidia and Varjo (Varjo also announced that Volvo used its new Reality Cloud solution to collaborate working on new cars).

The metaverse is coming. I hope Facebook doesn’t do what 3D TV did and destroy the concept for consumers early on, but it’s clear that the professional space is well regulated by companies like Varjo and Nvidia.

Dell Precision 7770 Mobile Workstation

I’m constantly looking for home office products that meet the new post-pandemic work-from-home standard. Since the people who mostly work from home and never go to work or only go to the office occasionally, are more interested in screen real estate and performance than battery life, the ideal size to stay portable is between 16 and 20 inches , not 15 inches or smaller like most laptops.

Last week, Dell launched three Latitude Precision mobile workstations:

The 9330 – this is the sweet spot with portability with a 13″ screen which I think fits the market better as it was pre-pandemic. The 7670 with a 16-inch screen that’s much closer to my ideal large screen; and the 7770 that comes with a 17.3-inch screen which falls within my new sweet spot for hybrid and those who only work remotely from home.

Dell’s Latitude Precision 7770 is a workstation-class product, meaning it’s aimed at technicians, but it has a range of configurations that can make it attractive to a wider range of remote workers as well.

For example, in the basic configuration with an Intel i5 core and Intel integrated graphics, it would be fine for the average productive worker who works from home and needs that bigger screen, but not the performance.

Or, for optimal performance, it can be configured for up to an Intel i9 and an Nvidia GeForce RTC 3080Ti, which should keep an engineer happy, but also great for gaming (not that an employee would ever think about gaming at their company). -pc).

Dell Precision 7770 Mobile Workstation (Credit: Dell)

As a result, depending on the configuration chosen, the Dell Latitude Precision 7770 laptop is the closest in terms of productivity or performance for a home user to an ideal product for an impressively broad audience of productivity workers. , engineers and even those who like to game.

A workstation-class product is not cheap, but it usually comes with the best security, management tools and the highest storage capacity (up to 16 TB). As you’d expect, this laptop comes with a Windows Hello-compatible camera, dual-array noise-cancelling microphones, and a 500-nit display that’s bright enough for outdoor use, at least in the shade (I’d still avoid sunlight). NFC and smart card readers are optional and both Wi-Fi 6e and Bluetooth 5.2 are included.

In terms of durability, this laptop is an EPEAT Gold registered product and uses 100% recycled plastic and cardboard in packaging. Finally, given the potential for a powerful configuration, this laptop has one of the most advanced cooling systems Dell has developed, making it cool to your hands but can heat up your lap. One of my favorite Dell features on this laptop is “wake on approach,” which blanks the screen when you leave and starts the login process when it sees you approaching your workspace.

I believe that the best post-pandemic laptop is one that meets today’s work demands of performance and screen size, and the Dell Precision 7770 Mobile Workstation does this well and, as a result, is my product of the week.

The views expressed in this article are those of the author and do not necessarily reflect the views of ECT News Network.